3D used to be an ecosystem reserved for professionals, just like photoshop was 10 years ago. But with the arrival of 3D cameras into our smartphones, with projects like Google Tango and Intel RealSense, everyone will be able to capture 3D and volumetric content.

And with the VR headsets now available, everyone will be able to explore this content in an immersive way. What are the use cases today, and how will this ecosystem evolve over the coming years?
- Alban Denoyel, Sketchfab, CEO & Co-Founder

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